FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) Method
In This Topic
void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)
Syntax
'Declaration
Public Overloads Sub FillOpacityMask( _
ByVal As Bitmap, _
ByVal As Brush, _
ByVal As OpacityMaskContent, _
ByVal As System.Nullable(Of RectF), _
ByVal As System.Nullable(Of RectF) _
)
public void FillOpacityMask(
Bitmap ,
Brush ,
OpacityMaskContent ,
System.Nullable<RectF> ,
System.Nullable<RectF>
)
Parameters
- opacityMask
- brush
- content
- destinationRectangle
- sourceRectangle
See Also